As I mentioned earlier, I am passionate about making a new Dave episode. There are actually 7 other Dangerous Dave games, but nobody speaks of them.

I am talking about a game that is featuring Dave’s cold personality, with Metal Slug-like levels and Castlevania-like bosses, and of course Paul Robertson’s mighty Pirate Baby’s Cabana Battle Street Fighter 2006-like body count and blood-sprinklers.

I have some ideas brewing up for some time now. I am looking for people with strong passion for making games. If you are a graphics artist, either backgrounds or pixelart, make sure you contact me :)

This is it. I hope you enjoyed reading this article. Writing the first of a series is always the most difficult, so please make sure you point out what you liked and what you didn’t like in these pages; that way I can learn from mistakes and make better articles.

These are the programs used and mentioned throughout the article:

Code is released under the GNU Public License (GPL). If you make any changes, please make them publicly available. I would also appreciate an email.

I even did some code for a level editor. I have no idea why, but I worked on it. As I said before, this game has put a magic spell on me. Anyway, click on the screen shot for a full size view.

Cheers!
– gawd, 2006


4 Responses to “Part 7: What's next for Dave?”

  1. 1 Nawara

    Interesting stuff. It’s a bit lacking in layperson’s terminology, making it hard to follow here and there, but I like the concept. The pictures are quite nice too.

  2. 2 jan

    Your work is to be commended, sir! It inspires me to get off my ass and finally get around to making something.

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