Archive for June, 2006

Welcome!

Welcome to Gawd’s Museum of Dissected Games.
As a developer, I have always felt sorry for games: from the moment they are published and released to the public, they begin to decay. People care less and less about them, and eventually they are considered abandoned by the companies who worked very hard to produce them.
For years […]


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You are currently browsing the Gawd's Museum of Dissected Games weblog archives for the month June, 2006.

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