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	<title>megidish dot net &#187; Games</title>
	<atom:link href="http://www.megidish.net/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.megidish.net</link>
	<description></description>
	<lastBuildDate>Wed, 05 Oct 2011 21:58:17 +0000</lastBuildDate>
	<language>en</language>
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		<title>The Neverhood</title>
		<link>http://www.megidish.net/2011/07/20/the-neverhood/</link>
		<comments>http://www.megidish.net/2011/07/20/the-neverhood/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 19:48:46 +0000</pubDate>
		<dc:creator>gilm</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[neverhood]]></category>

		<guid isPermaLink="false">http://www.megidish.net/?p=218</guid>
		<description><![CDATA[The Neverhood is the best adventure game you (probably) never played. You take the role of Klaymen, a plasticine protagonist unlike any other. Originally released in 1996, by Doug TenNapel (of the Earthworm Jim fame), the game wasn&#8217;t a commercial &#8230; <a href="http://www.megidish.net/2011/07/20/the-neverhood/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignright size-medium wp-image-216" title="The Neverhood" src="http://www.megidish.net/wp-content/uploads/2011/07/neverhood-300x223.png" alt="" width="300" height="223" />The Neverhood</em> is the best adventure game you (probably) never played. You take the role of Klaymen, a plasticine protagonist unlike any other. Originally released in 1996, by Doug TenNapel (of the Earthworm Jim fame), the game wasn&#8217;t a commercial success.</p>
<p>Although a sequel called <a href="http://www.mobygames.com/game/playstation/skullmonkeys">Skullmonkeys</a> was released on the PSX, the game was pretty much forgotten and Dreamworks stopped future development (including a film that was in the works.)</p>
<p>I have always loved Klaymen and the magnificent soundtrack. I thought of taking some time off to rewrite the game using ScummVM framework and make it available for modern platforms.</p>
<p>The progress I made is <a href="http://www.megidish.net/releases/neverhood/neverhood-src.zip">available here</a>. A script that unpacks the BLB container files. Each BLB contains background graphics, audio, music, sprites and video (in smk format, supported by ffmpeg). Another script will extract background graphics and convert them into PNGs. The file formats of any of these files is unknown, so you&#8217;ll see lots of guesswork in my code.)</p>
<p><a href="http://www.flickr.com/photos/gawd0r/4343904938/">See a full collage</a> of all background graphics from The Neverhood.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Case of The Cautious Condor</title>
		<link>http://www.megidish.net/2010/08/16/the-case-of-the-cautious-condor/</link>
		<comments>http://www.megidish.net/2010/08/16/the-case-of-the-cautious-condor/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 15:36:51 +0000</pubDate>
		<dc:creator>gilm</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.megidish.net/?p=179</guid>
		<description><![CDATA[The Case of The Cautious Condor is an adventure game in the format of a comic book. It was released in 1989 by Tiger Media Inc, and was available DOS, CDTV and FM-Towns. My first encounter with Condor was in &#8230; <a href="http://www.megidish.net/2010/08/16/the-case-of-the-cautious-condor/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.megidish.net/wp-content/uploads/2010/08/S17_1.0007.png"></a><a href="http://www.megidish.net/wp-content/uploads/2010/08/S17_1.00071.png"><img class="alignright size-full wp-image-182" title="S17_1.0007" src="http://www.megidish.net/wp-content/uploads/2010/08/S17_1.00071.png" alt="" width="313" height="200" /></a>The Case of The Cautious Condor is an adventure game in the format of a comic book. It was released in 1989 by Tiger Media Inc, and was available DOS, CDTV and FM-Towns.</p>
<p>My first encounter with Condor was in 1992, while on vacation in Euro Disney with the family. It was in a display set for future of gaming platform, featuring the CD-ROM. <em>It&#8217;s been on my mind ever since.</em></p>
<p>Without an apparent reason, I figured it&#8217;s time to extract all sprites and audio banks. The version I chose was the CDTV, but the code works with DOS version as well.</p>
<p>Condor comprises over 200 .RTF file, each contains a CEL sprite, (optionally) a palette and (optionally) an audio stream. Sprites are 32 colors (5 bit palette index), and audio is 14700 hz 8bit mono.</p>
<p>Game logic was implemented in C++ and is in the executable file in full. The following script was rewritten without reverse engineering the game, with pure trial-and-error.</p>
<p>Owners of the CDTV copy are more than welcome to download the python script at <a href="http://www.megidish.net/releases/extract-condor-assets.py">extract-condor-assets.py</a>. It will dump all sprites into separate PNG files, and all audio in Microsoft .wav files (requires PIL and sox). Released under GPL license.</p>
<p>Alternatively, you can <a href="http://www.flickr.com/photos/gawd0r/4523241910/sizes/l/in/set-72057594134644752/">view all sprites in a kickass collage online</a>.</p>
<p>And remember: Means, Motive and Opportunity!</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gilbo!</title>
		<link>http://www.megidish.net/2010/07/31/gilbo/</link>
		<comments>http://www.megidish.net/2010/07/31/gilbo/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 13:59:19 +0000</pubDate>
		<dc:creator>gawd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.megidish.net/2010/07/31/gilbo/</guid>
		<description><![CDATA[Mod of the day. Click for full size.]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.megidish.net/wp-content/uploads/2010/07/gilbo.png' title='gilbo.png'><img src='http://www.megidish.net/wp-content/uploads/2010/07/gilbo.png' alt='gilbo' border="0" title="Gilbo (click for full size)" style="width: 600px;" /></a></p>
<p>Mod of the day. Click for full size.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Machinarium: Drop of Water in a Burning Desert</title>
		<link>http://www.megidish.net/2009/11/04/machinarium-drop-of-water-in-a-burning-desert/</link>
		<comments>http://www.megidish.net/2009/11/04/machinarium-drop-of-water-in-a-burning-desert/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 16:51:32 +0000</pubDate>
		<dc:creator>gawd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.megidish.net/2009/11/04/machinarium-drop-of-water-in-a-burning-desert/</guid>
		<description><![CDATA[We live in the dark ages of 3rd person role playing games and first person shooters. The year is 2009, and I expected we&#8217;d be over this by now. What in the early days was titled revolutionary, visionary and ground-breaking &#8230; <a href="http://www.megidish.net/2009/11/04/machinarium-drop-of-water-in-a-burning-desert/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.megidish.net/wp-content/uploads/2009/11/game_machinarium.jpg' alt='Machinarium' /></p>
<p>We live in the dark ages of 3rd person role playing games and first person shooters. The year is 2009, and I expected we&#8217;d be over this by now. What in the early days was titled revolutionary, visionary and ground-breaking is today summed up into the word &#8220;Indie&#8221;.</p>
<p><a href="http://machinarium.net/">Machinarium</a> is a point-and-click adventure game from the Czech studio <a href="http://www.amanitadesign.com/">Amanita Design</a>. It is IGF2009 Winner and PAX10 finalist, but none of this matters really.</p>
<p>What really matters that it&#8217;s awesome on so many levels. In an era of burning desert, this is a precious drop of water.</p>
<p>Setting in a robot world, you play an honest robot that was just dumped as spared parts. Other robots are very poor, and two (robo-)bullies make the life of everybody a living hell.</p>
<p>What captured me about this game most, is that it brings back the most important essence of classic adventure gaming: everything takes time. After I purchased the game, I thought to myself, there&#8217;s no way to skip this walking sequence, with my ADD, I will never manage to complete it in this lifetime.</p>
<p>Machinarium is different.</p>
<p>I couldn&#8217;t stop and put it down. The puzzles were incredible, and so fun to solve! The graphics are mind blowing, the plot is awesome, and all the little animations and bits of story that make this game a perfect 10. (<a href="http://vimeo.com/1627388">video</a>)</p>
<p>Several other things that I just had to point out: the game has no HUD (Head-up Display), you have inventory and options, but the game goes all over the screen. There&#8217;s no speech, no text, no dialogs. Your brain makes up with imagination instead. Events are set up in a way that you are never lost, you always have a mini-game to solve or a place to go. And one last thing, robots have feelings. This story is about corruption, greed, crime and true love.</p>
<p><a href="http://machinarium.net/demo/">A demo is available for free download</a>; if you loved Another World, Grim Fandango or King&#8217;s Quest 5, I guarantee you&#8217;ll fall for this as well.</p>
<p><img src='http://www.megidish.net/wp-content/uploads/2009/11/4ac0d35ab0f74_featured_without_text_machinarium.jpg' alt='4ac0d35ab0f74_featured_without_text_machinarium.jpg' /></p>
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		<slash:comments>2</slash:comments>
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		<title>Toki RE Project, Status Update</title>
		<link>http://www.megidish.net/2009/09/13/toki-re-project-status-update/</link>
		<comments>http://www.megidish.net/2009/09/13/toki-re-project-status-update/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 14:29:42 +0000</pubDate>
		<dc:creator>gawd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.megidish.net/2009/09/13/toki-re-project-status-update/</guid>
		<description><![CDATA[I&#8217;ve been making a huge progress with my Toki reverse-engineering project. Toki has been one of my all time favorite games since the day it was added at the arcades. You play a monkey (win!) that can fire bullets from &#8230; <a href="http://www.megidish.net/2009/09/13/toki-re-project-status-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been making a huge progress with my Toki reverse-engineering project. Toki has been one of my all time favorite games since the day it was added at the arcades. You play a monkey (win!) that can fire bullets from his mouth (epic win!).</p>
<p><a href="http://www.flickr.com/photos/gawd0r/3883782725/" title="Toki, first level good palette! by gawd, on Flickr"><img src="http://farm4.static.flickr.com/3511/3883782725_bfc2e39ab9.jpg" width="457" height="500" alt="Toki, first level good palette!" /></a></p>
<p>All level backgrounds, all parallax secondary backgrounds, correct palettes and most sprites are extracted and converted to PNGs. At the moments the sprites are discovered by trial and error &#8211; hoping to find how they are stored in the code. I will release all code as GPL when I&#8217;m through.</p>
<p>I wouldn&#8217;t have been able to do any of these without the help of Mame. I hope to soon post a post-mortem on this game and its uber cool architecture.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Nazi Shapeshifters, I was right all along</title>
		<link>http://www.megidish.net/2009/08/13/nazi-shapeshifters-i-was-right-all-along/</link>
		<comments>http://www.megidish.net/2009/08/13/nazi-shapeshifters-i-was-right-all-along/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 22:53:09 +0000</pubDate>
		<dc:creator>gawd</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.megidish.net/2009/08/13/nazi-shapeshifters-i-was-right-all-along/</guid>
		<description><![CDATA[A while ago I wrote a post about how video games change history facts and make the Third Rich a scifi team of super villians. To make my point stronger, new screenshots from EA&#8217;s upcoming Wolfenstein RPG (iPhone) were released &#8230; <a href="http://www.megidish.net/2009/08/13/nazi-shapeshifters-i-was-right-all-along/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.megidish.net/wp-content/uploads/2009/08/504x_photo_2_01.jpg' alt='504x_photo_2_01.jpg' /></p>
<p>A while ago I wrote a post about how video games change history facts and make the <a href="http://www.megidish.net/2009/04/20/games-make-holocaust-look-scifi/">Third Rich a scifi team of super villians</a>. To make my point stronger, new screenshots from EA&#8217;s upcoming <a href="http://kotaku.com/5335723/hitlers-new-look-in-wolfenstein-rpg/">Wolfenstein RPG</a> (iPhone) were released to the public, rendering Hilter as a modern struggling rockstar with a badly glued toupee. And to calm everybody down, the swastikas were replaced by a plus sign. Remember when <a href="http://en.wikipedia.org/wiki/Fahrenheit_451">Guy Montag</a> burnt down historical art because it might upset people. Just a bad taste in my opinion. Not only you are killing history, but if you&#8217;re making a theme game (Nazi), at least get the BRAND straight.</p>
<p>Charlie Chaplin did:<br />
<img src='http://www.megidish.net/wp-content/uploads/2009/08/475x612.jpeg' alt='475×612.jpeg' /></p>
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		<slash:comments>2</slash:comments>
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		<title>Announcing: ReadySoft Animation Player</title>
		<link>http://www.megidish.net/2009/06/06/announcing-readysoft-animation-player/</link>
		<comments>http://www.megidish.net/2009/06/06/announcing-readysoft-animation-player/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 11:59:08 +0000</pubDate>
		<dc:creator>gawd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.megidish.net/2009/06/06/announcing-readysoft-animation-player/</guid>
		<description><![CDATA[Readysoft Animation Player was a super fun project I made back in 2006, aiming to port Dragon&#8217;s Lair &#38; Space Ace to modern and mobile platforms. The greatest thing about these games (aside the gameplay and superb Bluth animation,) is &#8230; <a href="http://www.megidish.net/2009/06/06/announcing-readysoft-animation-player/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;"><a href="http://www.megidish.net/readysoft/"><img style="margin-left: 20px;" title="Space Ace 2" src="http://www.megidish.net/wp-content/uploads/2009/06/space-ace-2.png" border="0" alt="space-ace-2.png" width="320" height="200" align="right" /></a>Readysoft Animation Player was a super fun project I made back in 2006, aiming to port Dragon&#8217;s Lair &amp; Space Ace to modern and mobile platforms. The greatest thing about these games (aside the gameplay and superb Bluth animation,) is that they are available for every console, alive or dead, with new versions <a href="http://www.youtube.com/watch?v=QOuO3Mk0Cd8">still</a> <a href="http://www.hardcoreware.net/dragons-lair-blu-ray-java-review/">being</a> <a href="http://www.amazon.com/Dragons-Lair-Blu-ray-Playstation-3/dp/B000IMUYRE/ref=sr_1_3?ie=UTF8&amp;s=videogames&amp;qid=1244289348&amp;sr=8-3">released</a>.</p>
<p>I intend to publish a technical article about Readysoft&#8217;s FMV engine, and compare different console versions. It&#8217;s part of <a href="http://www.megidish.net/museum/">Gawd&#8217;s Museum of Dissected Games</a>, and a detailed autopsy and source code will be uploaded later.</p>
<p>This is a rewrite of the animation code made for the PC platform. The Amiga, Atari ST and Apple IIgs used similar code and graphics. Visit the <a href="http://www.megidish.net/readysoft/">ReadySoft Animation Player</a>.</p>
</div>
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		<title>Another World demade!</title>
		<link>http://www.megidish.net/2008/09/13/another-world-demade/</link>
		<comments>http://www.megidish.net/2008/09/13/another-world-demade/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 10:31:21 +0000</pubDate>
		<dc:creator>gawd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.megidish.net/2008/09/13/another-world-demade/</guid>
		<description><![CDATA[An excellent post at Pixelation called pixelartists worldwide to collaborate in a heroic task of demading their favorite games. Follow up the original post for the full list, but here are my favorites:]]></description>
			<content:encoded><![CDATA[<p>An excellent post at <a href="http://www.wayofthepixel.net">Pixelation </a>called pixelartists worldwide to collaborate in a heroic task of demading their favorite games. Follow up the <a href="http://www.wayofthepixel.net/pixelation/index.php?topic=5016.0">original post</a> for the full list, but here are my favorites:</p>
<p><img src='http://www.megidish.net/wp-content/uploads/2008/09/52n367r.gif' alt='52n367r.gif' /><img src='http://www.megidish.net/wp-content/uploads/2008/09/flashbackmc32ya7.png' alt='flashbackmc32ya7.png' /></p>
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		<slash:comments>2</slash:comments>
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		<title>Genius Apple2 on The Internets</title>
		<link>http://www.megidish.net/2007/10/20/genius-apple2-on-the-internets/</link>
		<comments>http://www.megidish.net/2007/10/20/genius-apple2-on-the-internets/#comments</comments>
		<pubDate>Sat, 20 Oct 2007 13:46:14 +0000</pubDate>
		<dc:creator>gawd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.megidish.net/2007/10/20/genius-apple2-on-the-internets/</guid>
		<description><![CDATA[Yeah, Mission Accomplished! This user generated content has finally paid for itself: a marvelous youtuber called chaos5482. So, for your viewing pleasure. (Almost) The Best Moments of Computer Game History: Also found on YouTube: King&#8217;s Quest Playthroughs.]]></description>
			<content:encoded><![CDATA[<p>Yeah, Mission Accomplished! This user generated content has finally paid for itself: a marvelous youtuber called <a href="http://www.youtube.com/user/chaos5482">chaos5482</a>.</p>
<p>So, for your viewing pleasure. (Almost) The Best Moments of Computer Game History:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/0GTkRXKPXq4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0GTkRXKPXq4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/jnER7vX7yn0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jnER7vX7yn0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/hapg2Y1KplU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/hapg2Y1KplU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/5eV0lTlKkIU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/5eV0lTlKkIU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/X2cxXpuILEc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/X2cxXpuILEc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/YSs5BEpFy34"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YSs5BEpFy34" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/lEUwdS5l4l0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/lEUwdS5l4l0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Also found on YouTube: <a href="http://www.youtube.com/view_play_list?p=BADF00D5602DF663">King&#8217;s Quest Playthroughs</a>.</p>
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