My first encounter with Condor was in 1992, while on vacation in Euro Disney with the family. It was in a display set for future of gaming platform, featuring the CD-ROM. It’s been on my mind ever since.
Without an apparent reason, I figured it’s time to extract all sprites and audio banks. The version I chose was the CDTV, but the code works with DOS version as well.
Condor comprises over 200 .RTF file, each contains a CEL sprite, (optionally) a palette and (optionally) an audio stream. Sprites are 32 colors (5 bit palette index), and audio is 14700 hz 8bit mono.
Game logic was implemented in C++ and is in the executable file in full. The following script was rewritten without reverse engineering the game, with pure trial-and-error.
Owners of the CDTV copy are more than welcome to download the python script at extract-condor-assets.py. It will dump all sprites into separate PNG files, and all audio in Microsoft .wav files (requires PIL and sox). Released under GPL license.
Alternatively, you can view all sprites in a kickass collage online.
And remember: Means, Motive and Opportunity!