The Case of The Cautious Condor

The Case of The Cautious Condor is an adventure game in the format of a comic book. It was released in 1989 by Tiger Media Inc, and was available DOS, CDTV and FM-Towns.

My first encounter with Condor was in 1992, while on vacation in Euro Disney with the family. It was in a display set for future of gaming platform, featuring the CD-ROM. It’s been on my mind ever since.

Without an apparent reason, I figured it’s time to extract all sprites and audio banks. The version I chose was the CDTV, but the code works with DOS version as well.

Condor comprises over 200 .RTF file, each contains a CEL sprite, (optionally) a palette and (optionally) an audio stream. Sprites are 32 colors (5 bit palette index), and audio is 14700 hz 8bit mono.

Game logic was implemented in C++ and is in the executable file in full. The following script was rewritten without reverse engineering the game, with pure trial-and-error.

Owners of the CDTV copy are more than welcome to download the python script at It will dump all sprites into separate PNG files, and all audio in Microsoft .wav files (requires PIL and sox). Released under GPL license.

Alternatively, you can view all sprites in a kickass collage online.

And remember: Means, Motive and Opportunity!

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One Response to The Case of The Cautious Condor

  1. Laura Buddine says:

    If you’re a fan of Condor, then I have good news. Look for a new version, including great hi-res artwork, coming early in 2011. Several of the original team are involved in the production, and you’ll be able to play it online.

    I was the original executive producer, and I’ve never been able to get it out of my head, either!

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