The Case of The Cautious Condor

The Case of The Cautious Condor is an adventure game in the format of a comic book. It was released in 1989 by Tiger Media Inc, and was available DOS, CDTV and FM-Towns.

My first encounter with Condor was in 1992, while on vacation in Euro Disney with the family. It was in a display set for future of gaming platform, featuring the CD-ROM. It’s been on my mind ever since.

Without an apparent reason, I figured it’s time to extract all sprites and audio banks. The version I chose was the CDTV, but the code works with DOS version as well.

Condor comprises over 200 .RTF file, each contains a CEL sprite, (optionally) a palette and (optionally) an audio stream. Sprites are 32 colors (5 bit palette index), and audio is 14700 hz 8bit mono.

Game logic was implemented in C++ and is in the executable file in full. The following script was rewritten without reverse engineering the game, with pure trial-and-error.

Owners of the CDTV copy are more than welcome to download the python script at extract-condor-assets.py. It will dump all sprites into separate PNG files, and all audio in Microsoft .wav files (requires PIL and sox). Released under GPL license.

Alternatively, you can view all sprites in a kickass collage online.

And remember: Means, Motive and Opportunity!

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One Response to The Case of The Cautious Condor

  1. Laura Buddine says:

    If you’re a fan of Condor, then I have good news. Look for a new version, including great hi-res artwork, coming early in 2011. Several of the original team are involved in the production, and you’ll be able to play it online.

    I was the original executive producer, and I’ve never been able to get it out of my head, either!

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