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I've been making a huge progress with my Toki reverse-engineering project. Toki has been one of my all time favorite games since the day it was added at the arcades. You play a monkey (win!) that can fire bullets from his mouth (epic [] win!). All level backgrounds, all parallax secondary backgrounds , correct palettes and most sprites are extracted and converted to PNGs. At the moments the sprites are discovered by trial and error - hoping to find how they are stored in the code. I will release all code as GPL when I'm through. I wouldn't have been able to do any of these without the help of Mame. i hope to soon post a post-mortem on this game and its uber cool architecture.

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