I’ve been making a huge progress with my Toki reverse-engineering project. Toki has been one of my all time favorite games since the day it was added at the arcades. You play a monkey (win!) that can fire bullets from his mouth (epic win!).
All level backgrounds, all parallax secondary backgrounds, correct palettes and most sprites are extracted and converted to PNGs. At the moments the sprites are discovered by trial and error – hoping to find how they are stored in the code. I will release all code as GPL when I’m through.
I wouldn’t have been able to do any of these without the help of Mame. I hope to soon post a post-mortem on this game and its uber cool architecture.
This is part of a maze of twisty little passages, all alike